DESUSTUDIO

Fluids

Domain-warped noise that churns like slow liquid.

Open in Studio
Fluids shader — molten red and yellow currents over black

Description

Domain-warped noise folded over itself in octaves — the field distorts its own coordinates, so the detail churns instead of scrolling. Two engines: Flowing, a continuous current, and Cellular, which breaks the field into cells.

Presets

NameLook
LavaBlack through ember red to molten yellow.
SmokeGreys, slow, heavily warped.
OceanDeep blues, low grain, gentler motion.

Parameters

NameDescriptionRangeDefault
ScaleZoom of the whole field0.2 to 31
SpeedHow fast it moves; 0 freezes it0 to 20.4
DetailLayers of noise stacked1 to 65
WarpHow far each layer drags the next0 to 10.75
GrainFilm grain over everything0 to 10.6
EngineFlowing current or broken cellsFlowing · CellularFlowing
ColorFour-stop ramp: deep, base, body, crest4 hex colors#000000, #5a0a00, #c93800, #ffcc00

In the studio

Open in Studio spawns this shader as a live layer with your settings. It composites like any other layer — behind a cut-out subject, clipped inside text, under a halftone or CRT pass, or exported as looping video. Everything runs on your device.

Requirements

The live preview needs WebGPU: Chrome or Edge 113+, Firefox 141+, or Safari 26 (macOS 26 / iOS 26). Without it, this page shows a still frame.